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Sony sets the PSP Go up for failure
Sep 28th
Greetings Readers!
As many of you know, I am a longtime fan of Sony’s PSP and I was initially looking forward to its sequel which turned out to be the PSP Go, but unfortunately it appears that Sony has set the portable gaming device up for failure. There are three primary ways that Sony is setting the PSP Go up for failure which are the focus of this post.
First, the biggest problem facing the PSP Go is the price. Considering the PSP Go plays the same content as the original PSP, there is no reason that Sony should be selling it at $250 when the original PSP which will continue to be sold, sells for under $170. While the original PSP was $250 when it shipped, those were very different economic times than what we are in now and the general rule I go by is that if a portable gaming device is more expensive than the most popular gaming console, it is overpriced. While it is great not having to deal with UMD disks that are constantly breaking, I don’t think that justifies the cost when you realize that the screen is also smaller and and despite your expectations that the battery life would be better since there is no disk drive, they are actually about the same as the normal PSP. Oh, and the battery is not removable which is another strike against the Go.
Of course the price point of the system is only one big factor in the overall price of the device. The fact that you will need all new accessories is going to be another major expense tied to the device. If that wasn’t bad enough, it looks like the games will cost more to download than they do in UMD format for the original PSP. Are you kidding me? I am going to have to pay more for downloadable games than for games with considerable production costs? I should be saving money because I am not in need of boxes, instructions, disks and whatever else, not spending more to get less! I am tired of paying more and getting less. Speaking of paying more and getting less…
Did you think I was finished talking about how much more you are going to have to pay to own the PSP Go? If you thought so, you would be wrong. In the ultimate slap in the face to everybody who already has the original PSP, the UMD conversion plan that Sony had once announced has been cancled for “legal and technical reasons.” PSP owners, myself included, had thought that the price to migrate would be fairly cheap since we could convert all of our PSP game collection to digital versions for the PSP Go. Instead, the greedy fools at Sony now expect us to pay for our games all over again. I guess they figured that if people bought all of their music again when they migrated from cassette to CD that we would be willing to do it when we “upgraded” from a PSP to a PSP Go. They would be wrong in that assumption.
I had a lot of hope for the PSP Go when it first was announced but I think that hope is pretty much gone. With the launch of the PSP Go later this week (Oct. 1st), Sony has set the system up to fail miserably. It certainly isn’t any competition for the lower priced DSi or even the iPhone. I had planned on getting the PSP Go on launch day just as I did with the PSP, but considering the overall cost of the device, games and accessories, I now have no plans on purchasing the device. If you can’t sell you system to somebody like me that collects game systems regardless of whether I play them or not, you have real problems. Get ready for all of the PSP Go is a complete flop stories.
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Global Geek News Podcast #36
Sep 6th
Here are the shownotes for episode #36 for the Global Geek News Podcast.
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Stories:
- EA spends 3x more on marketing than development
- PS3 selling more units than the Wii after the price drop
- US Government says all music downloads are theft
- Utah law punishes texting drivers with 15 years in prison
- Don’t like the results of a vanity search? Don’t sue Yahoo
- Wi-fi cafe users love Apple and like to spend
- The Kindle is more environmentally friendly than actual books
- Amazon makes up for 1984 book deletion
- Watching TV while surfing the net? You aren’t alone
- Top developer reveals sad Android Market sales figures
Tip of the week: How to fix the YouTube jumpiness in Firefox
Host: Jeremy Bray & Wesley Faulkner
E3, the best Electronics Entertainment Expo in years, mostly
Jun 10th
Greetings Readers!
As promised, I am here to share my thoughts on this year’s E3. I’m not going to address every game that was talked about, but more of my thoughts from the main press events, so here we go.
Lets start off with Microsoft. This event was mind blowing! I found myself sitting in my chair several hours after the event still saying “holy crap!” The past couple of years have been a rather big disappointment from all of the major companies but this even alone makes up for all of it. Before I address Project Natal, which was the main “holy crap!” moment from the event, lets talk games and Xbox functionality. There were a ton of great titles that were announced at this years Microsoft press event, including Forza Motorsport 3, Halo Reach, Left 4 Dead 2, Crackdown 2, Metal Gear Solid Rising and even a Beatles version of Rock Band. These were great announcements as many of the major titles including Halo Reach, Left 4 Dead 2 and Metal Gear Solid Rising were completely unexpected. In terms of games, it looks to be a very bright year for the Xbox 360. They also announced some great new additions to Xbox Live including Last.fm, Facebook and even Twitter integration. This will do wonders for making the 360 become apart of your social network life. They also announced better quality video streaming which is awesome too. Finally, the biggest announcement was Project Natal. This is Microsoft’s one-up on the Wii motion controller. When this is released, you will be able to interact with your 360 and games with no controller at all, just by moving your body. If that wasn’t cool enough, it can react to voice commands. I cant say enough about this, so head here to check out the demo of it.
Nintendo was the second person to present at this years E3 and it made for a great opportunity to take a nap. After the stellar event from Microsoft, Nintendo could have put just about anybody to sleep. The major problem with Nintendo’s press event was that it was largely old news and not the announcements that people were hoping for. They spent a fair bit of time talking about the Wii Motion Plus which they announced and showed at length last year but doesn’t come out until this week. Nothing spectacular was shown with this, just another demo of Wii Sports Resort which was also announced last year. The Wii Fit was also talked about at length and they announced a new expansion for the Wii Fit with some new exercises and stuff for those that still use the Wii Fit, all 2 of you. Other than those disappointments, this year was the year of Mario. A number of new Mario titles were announced including a new Super Mario Bros which allows up to 4 people to play at once and Mario Galaxy 2. Other than Mario which didn’t seem to overly excite many people, the only other major announcement was a new Metroid game. While it looks interesting, I am not a Metroid fan so I can’t say it had my jumping up and down and it didn’t seem to get that big of reaction from the crowd. There was no news about a Zelda game or anything that people were expecting other than after the event, one of the Nintendo people said one was in the works. Generally, it was a complete snooze although a 4 player Mario does look interesting.
Finally, the last to present was Sony. Unlike Nintendo, this one was pretty exciting too although just slightly below the Microsoft event. They demo’d a bunch of major new games that nearly all look amazing including Assassins Creed 2, Metal Gear Solid Peace Walker and even my personal favorite, God of War 3. There were a ton of great looking games announced but they took a back seat to the two major announcements, the PSP Go which I have already blogged about here and here, as well as their own version of motion control that looks like the Wiimote’s uglier, more powerful cousin. While it kicks the butt of the Wii motion control, its not quite as impressive as Project Natal. Overall, they put on a great event.
Between Microsoft and Sony, this was an amazing year at E3 which Nintendo gave everybody a great nap opportunity. This certainly looks to be an exciting time for gamers over the next year and I can’t wait to play the many games that are coming out. What did you think of everything that happened at E3 this year?
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-Jeremy “pcnerd37″ Bray
Global Geek News Podcast #26
Jun 10th
Here are the shownotes for episode #26 for the Global Geek News Podcast.
Help support us with a $5/mo subscription!

Stories:
- Russia launches anti-trust probe against Microsoft
- Snow Leopard to launch in September at the upgrade price of $29
- 50,000 Palm Pres sold and 150,000 apps downloaded so far
- Murder caught because of his “no cellphone left behind” policy
- The Pirate Party wins big in EU elections and likely gets 2 seats
- Publishers want a slice of the used game market
- Nintendo: We could be stuck with the Wii for 8 more years
- Most blogs now abandoned
- Super Chirp brings paid streams to Twitter
- 80% of Twitter accounts have less than 10 followers
Hosts: Jeremy Bray and Wesley Faulkner
Duke Nukem For-Never: 3D Realms Closes
May 11th
Those of us who have been waiting over the past decade for another dose of the Duke will not want to hear this: 3D Realms has been shut down due to lack of funding.
3D Realms, formerly Apogee, is most famous for the development of the Duke Nukem games, but has also published and/or produced many hits including Max Payne and Wolfenstein 3D.
Shacknews broke the story citing insiders close to the development of Duke Nukem Forever, and their post was later updated to reflect that the new Apogee will not be affected. So what does this mean for us? Likely, it means that Duke Nukem Forever will be put on hold indefinitely as Take Two will no longer be funding or publishing the game.
This is, I’m sure, not the way you wanted to see Duke Nukem go out. Even though the game has been mired by start-overs, engine changes, funding issues and numerous delays causing development to drag out for more than a decade, many fans hoped to see a finished product. But is this revelation really all that surprising?
Developing one game for over a decade is not, as Joystiq put it, a great strategy. A surefire way for a development team to cause themselves headaches and sunk costs is to change the specifications of their project partway through. 3D Realms changed the underlying engine multiple times – from the Quake 2 engine, to the Unreal engine to something completely custom written.
After missing promised deadlines multiple times, many in the gaming scene began to lose hope - and it’s somewhere in this time frame where I lost hope too. Duke Nukem Forever has to be the most infamous piece of vaporware ever. It’s the sequel to what many consider one of the best first person shooters ever, and it will not be coming out any time soon unless 3D Realms puts out the source code.
A source code release isn’t likely – Take Two still owns the publishing rights to Duke Nukem Forever. Who knows, maybe they will find a developer to reboot the long dead franchise.
Here’s to 3D Realms and the original Duke Nukem games. Perhaps one day we will play a game called Duke Nukem Forever – but it will never be the one 3D Realms forged for so long. And that is truly a shame.
Game developer figures out how to interact with pirates for its benefit
Apr 29th
Greetings Readers!
For years now, we have been hearing of software pirates getting sued for illegally downloading games and other software just like their music and movie downloading brethren. While there seems to be a few people that understand that you can’t win against the pirates, most major gaming companies have yet to grasp this and instead end up looking like idiots. Well now an independent developer has decided to take a stand against the pirates and not only is it getting him a large amount of respect from the pirates, it is turning the pirates into loyal customers!
With the gaming market dominated by blockbusters such as Halo, Gears of War, Grand Theft Auto and Madden among others, it is rare that we hear about the smaller, independent developers and their struggle with piracy, rather less how they handle the problem. ACE Team, the developers of Zeno Flash, a FPS game has recently taken to the torrent sites with the knowledge that they won’t stop piracy but will hopefully convince pirates that if they decide to torrent their game, use it as a try before you buy experience. Below is the post by Carlos Bordeu, an employee of ACE Team, on the trackers comments.
I’m one of the developers of Zeno Clash. I would appreciate you read this if you are about to download this file.
Zeno Clash is an independently funded game by a very small and sacrificed group of people. The only way in which we can continue making games like this (or a sequel) is to have good sales.
I am aware that at this moment there is still no demo of the game, but we are working on one which will be available soon.
We cannot do anything to stop piracy of the game (and honestly don’t intend to do so) but if you are downloading because you wish to try before you buy, I would ask that you purchase the game (and support the independent game development scene) if you enjoy it. We plan on updating Zeno Clash with DLC and continuing support for the game long after it’s release.
Thanks for taking the time to read this… hopefully it will make a difference.
Carlos Bordeu
ACE Team
It is great to see a small team like this have such an attitude toward piracy. What is really great to see is the response that he got in the comments. People reposted his statement in the comments of other torrent sites as well as post their thoughts about what they are trying to do to fight piracy instead of trying to sue every person they can find. Here are some of the responses that have been posted by the pirates.
“It was a touching comment (seriously) I will dl it and see if I like it and then will see if I buy it or not.”
“Developers like this deserve the money. They didn’t come on here with a preconceived notion that we are all thieves who don’t buy our software. I like that, because I and most of the people who use this actually do buy the software and other goods that we enjoy.”
“I have not bought a game in 5 years, but the attitude of the developers has made me want to purchase their game. F***, if I like this game, I’m gonna buy it!”
Clearly this is a winning strategy for ACE Team against piracy. If more developers as well as the music and movie industry would take this approach, I believe they would see similar responses from pirates and would actually sell more of their product because of it. If you have a company that is in this position and suffering from piracy, I recommend trying this idea and seeing if it helps. Considering you have nothing to lose since you product is already being stolen, try to convert those people in to paying customers in any way you can besides suing them.
-Jeremy “pcnerd37″ Bray
Global Geek News Podcast #19
Apr 4th
Here are the shownotes for episode #19 for the Global Geek News Podcast.
Help support us with a $5/mo subscription!

Stories:
- IBM to reportedly buy Sun for $7 billion
- Phoenix police raid home of critical blogger
- Texas bans Vista from government computers
- Study: Facebook and YouTube at work makes for better employees
- Virtual gaming leagues fold, forcing gamers to find real jobs
- Sony Drops the price of the Playstation 2
- Time Warner monthly data caps spread beyond Texas
- ABC/Disney looking to join Hulu?
- 84% of people would prefer to have more blog readers than Twitter followers
- Netflix upping Blu-ray fees
- AT&T tweaks wireless terms of service to forbid video streaming, filesharing and data tethering
Hosts: Jeremy Bray and Wesley Faulkner
Music: Rush by Walt Ribeiro
Amazon can dominate casual gaming if it follows Steam's lead
Feb 3rd
Greetings Readers!
For those that need catching up to speed, today, Amazon announced it is going to start doing digital downloads of causal pc games. With casual gaming growing faster than ever, this is a market they can easily compete in, but if they want to dominate it, there are several key things that they have to do.
Digital downloads for casual games and even core PC games such as Call of Duty and Unreal Tournament have been around for years. Until recently, little attention has ever been paid to casual gaming except when people are bored and get the itch to play some Pool on Yahoo. For years, if you thought about digital downloads for PC games, the main thing that would come to mind is Steam. Steam is the supreme digital download platform for many of the biggest PC games on the market and even has some smaller, more casual games, but has never been known for casual gaming. There has never been a Steam equivalent for casual gamers.
In the casual gaming market, there are a couple of major players, mainly Microsoft’s MSN Gaming Zone, Yahoo Games and EA’s Pogo.com. These sites have done very well for themselves and I often see thousands of people at any given time playing games such as Pool on Yahoo or Keno on Pogo. My mother even downloads many games from Zone. Despite the relative success these sites have attained over the years, each still lacks something that would allow them to dominate the space. This lack of market domination is something that Amazon believes it can change. By starting with 500 games and offering free demos, it seems to be well on its way to becoming a serious player in the casual gaming market if not the dominating player.
Like every market, there are some keys to success and the first one that Amazon must master is that of the customer experience. It is not enough just to have a convenient way to purchase games, but there are several key points that Amazon must perfect to dominate. Meeting if not undercutting the prices of competitors would be a great start. Getting rid of any DRM associated with the games would be another great step in the right direction. Users must be able to download a game as many times as they need. Finally, there needs to be an easy way to patch games.
All of the points I just listed are items that Steam has managed to accomplish which has put it above other digital gaming download alternatives such as EA’s download store and Gamestop’s digital downloads. Competitive pricing is key for digital downloads. Doing something similar to Steam and having the occasional sale of certain games for dirt cheap prices is also a good idea. Giving customers a cheaper price because they don’t have to get all of the physical stuff is really the point of digital downloads in my mind. DRM of course is a huge issue. With news about how Gears of War on the PC has been more or less killed because of DRM, it demonstrates how big of a headache it can be for users and the more casual the user you are targeting, the worse DRM is going to be if they run into problems. Of course patching also needs to be made easier as well, something that Steam has accomplish with amazing results. Having games update themselves without user action is the key. Gamers, casual gamers especially, don’t like to be bounced around to different websites to keep their games in top shape, a major issue in the pc gaming world. If this can be transparent to the point that the user doesn’t even know it is happening or needs done, you can put yourself above the competition.
The best way to accomplish these would be to create a download portal similar to Steam, but I have yet to see Amazon take any interest in the desktop software space. Having a software interface would be much more convienent for users than having to navigate the website in the way that Kindle users can purchase books on their device rather than having users go to a computer, go to the website and then purchase books. I believe this is one of the biggest factors in being able to dominate this space.
If Amazon can manage to do well, they have the desire to do the same with more mainstream games such as Call of Duty, Spore or even Grand Theft Auto. This of course is a market almost completely controlled by Steam. If they hope to become real competition for Steam, not only do they have to provide the same service as Steam, but they must be at least 50% better. I am a firm believer in the idea that if you want to compete with a major market player, your product must be at least 50-100% better than your biggest competition.
These are just some of the things that Amazon needs to do to compete in the digital gaming download space. Amazon has an excellent chance at becoming a major player in the casual gaming market, but if they hope to become the leader of it, they have to innovate in a marketplace that outside of new content has been stagnant in terms of innovation for years.
What do you think of Amazon’s new casual gaming download service? Will you use it? Do you think it can compete with other established services such as Yahoo Games that have been around for many years? How long do you predict it will take before they can become a serious competitor or dominant player in the casual gaming distribution market?
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-Jeremy “pcnerd37″ Bray
EA Has Major Problems That Must Be Fixed or Face Shutting Down
Dec 23rd
Greetings Readers!
I will admit that I haven’t been a fan of Electronic Arts for a long time. While I admit they make an occasional good game, most of their games are new versions of old games with small changes every year. This is just the start of my large list of issues with EA. It is time I address all of my concerns about EA in hopes that they might (although not likely) see this and turn things around.
Lets start with the biggest issue first. Games that EA makes annually (Madden, NBA Live, and pretty much every other sports game on the market) need to change radically. While games such as Madden have come a long way over the years and is still a fun game to play, it and other EA sports games are essentially the same game every year with a new roster, a visual improvement or two and maybe a new feature or two. Minor changes such as this do not make games in and of themselves. There are less changes in an EA sports game than an expansion for any other game I have ever played. If you are making less changes than is made in a simple game expansion, you should not be charging $60 every year for a new version of the game. Honestly, for the few changes that there are, anything above $30 is too much considering that is the price of most expansion packs for games. If you insist on making these small changes instead of going for a new experience in a new edition of a game, sell them as digital downloads on things like Xbox Live and the PlayStation Store. Doing this would not only save the consumer time and money, but it would cut out many of the production costs associated with a new game.
Next on my list of issues with EA is support, especially for older titles. As most gamers know, the support that EA provides for its titles is often pathetic. Sports games often have their online component shut down after only a couple years of being available and many pc based games never get the patches they desperately need. When it comes to long term support, Blizzard beats every other gaming company by far. To this day, Blizzard still releases patches to StarCraft which is 10 years old. Most EA gamers are lucky to get a years worth of support from an EA game. EA has numberous Command & Conquer games in need of a patch but don’t find it worth their time and effort to fix the problems with the games, even after they re-release them in a giant pack and are constantly packaging them in bundles. If you are going to continue to sell a game, you should continue to support the game, it is that simple. If EA patches a game any later than a year after a game is released, it is surprising. If EA wants to acquire loyal customers instead of drive more people to the ‘Boycott EA’ movement, this is something that it needs to start doing to gain a better reputation amongst the gaming industry.
Now, lets talk about DRM, the crowd favorite of all of the points I am addressing. If there is one thing gamers hate besides wasting money on a bad game, its having to deal with DRM on a likely bad game that they just wasted their money on. Earlier this year, EA released Spore, which quickly became the most pirated game of all time largely because of the heavy handed DRM placed on the game. The DRM issue sparked a huge backlash on various online sites such as Amazon which quickly had thousands of one star ratings in protest of the DRM. Unfortunately, EA did not learn their lesson from this. Instead, they just loosened the DRM restrictions on their next major game, Command & Conquer Red Alert 3. While some of the consessions were better than nothing, EA clearly still does not understand th headache that DRM causes legitimate customers. As Spore proved, DRM does little to prevent piracy and ends up hurting people who are willing to purchase the game. Assuming that everybody is out to steal your game just because a few people steal your game is a bad idea. I will admit that their move to Steam and not having DRM with it is a step in the right direction, but I think that has little to do with actually getting rid of DRM, which is what I will talk about next.
Until last week, it has seemed that EA has never really understood the digital download experience. Since many game purchases happen in store, EA never put a big emphasis on their own digital download software other than to bundle it with store bought games. Actually, it was probably a good thing that they never really pushed the product because never once, on any computer, could I ever get it to work. As of last week, EA will now be releasing their games on Steam. This is a move that I have dreamed they would do for a very long time. Digital downloads are great, especially if you are like me and have been burned by scratched disks in the past. I think if they put more emphasis on selling their products on Steam, it would greatly benefit them financially, especially since digital downloads cut out much of the production costs of selling a game at retail.
One of the biggest issues I have seen cause problems with EA lately is internal politics. The particular case I am refering to with this is the now canceled game, Tiberium (the new Command & Conquer FPS). Shortly after the game was canceled, team members started talking about issues with the team and why it was ultimately cancled (This is the announcement and the team members opinions are stated in the post comments). If you read the stories, it is clear that EA has problems with staffing and internal politics. When you have issues like this that kill much anticipated games and then have the team members air their grievences in the comments of news posts, you have a major issue that needs to be dealt with immediately. If you are going to make a quality product and do so in a timely manner, these issues cannot exist.
Before I talk about my final point, I wan’t to address the lack of creativity and willingness to try new things. EA has a bigger problem with this than most in that once they have a franchise that is known to make a lot of money, such as Madden, they stick to making new versions of the same thing instead of getting creative and making new franchises. While I will admit that not every game or franchise is going to be as popular as a Halo or Half Life, you never know what might be the next big thing if you aren’t willing to at least give an idea a try. I also find it kind of pathetic that some of the most unique gaming ideas are coming from one or two people that make homebrew games as a hobby. Eventually, gaming franchises will typically become old and boring until they turn into just plain bad games, the Sonic franchise is probably the best illustration of this. If you aren’t on the look out for the next big thing, instead of growing, you will die a slow death when the franchises you have depended upon for years become stale and don’t give consumers a reason to buy them.
While I may have a couple of other issues with EA, I have one last one that I really want to focus on, and that is EA’s closing of gaming studios that it acquires. EA has a history of purchasing game studio after game studio, only to shut the studios down not long after they are acquired. While I will admit that if a gaming studio isn’t profitable, it should be restructured or shut down, shutting studios down for virtually no reason other than to move teams to another location is just stupid. The best case for this that quickly comes to mind is that of Westwood Studios, creators of the Command & Conquer series, Dune and many other games. With projects in the works, EA decided to just shut down the wonderful studio for no apparent reason. While many of the Westwood employees were moved to EALA, and a few continue to make good Command & Conquer games, this move alienated thousands of fans, crippled the Command & Conquer gaming community (it still hasn’t recovered despite the new game releases) and basically allowed the Boycott EA movement to gain momentum. I also have this issue with Microsoft over the closing of Ensemble Studios, but I will save that for another blog post. While consolidation might be a good thing, it is not a good thing when it ends up hurting gamers and results in a reduction in game quality. This really boils down to a single point, if you want people to be loyal to a franchise, don’t kill the game studio that creates them , otherwise you are breaking that bond that consumers have with the game.
Those are just some of my issues with EA and how I think it can turn itself around into a major gaming company that few can compete with. If EA takes some of these ideas to heart, they can turn around their company and change public opinion about them in as little as a year or two.
-Jeremy “pcnerd37″ Bray
Global Geek News #10
Oct 21st
Here are the shownotes for episode #10 for the Global Geek News Podcast.
Global Geek News #10
Podcast Feed: 
- P2P traffic to grow by 400% in 5 years
- P2P compliance: Schools seeing red as they shell out the green
- Global Anti-Piracy Day
- Sony says all your actions are belong to us
- Google releases Android source code
- E3 goes back to the big show, opens up to the public
- iList debuts social classifieds
- Kentucky judge upholds state’s gambling domain grab
- New PSP units suffer from major interlacing problem
- Microsoft proposes phones that tap and rub to get your attention
Host: Jeremy “pcnerd37″ Bray – Follow me on Twitter!
