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Posts tagged DRM
Global Geek News Podcast #58
Mar 9th
Here are the shownotes for episode #58 for the Global Geek News Podcast.
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Stories:
- Amazon terminates Colorado based associates over new taxes
- Music biz hopes to stop piracy by tempting ISPs with millions
- Ubisoft’s DRM servers go down, only pirates can play games
- Sony’s great new idea: Game demos that are less fun over time
- Study links violent video games to violent thoughts
- Microsoft talks Windows Phone 7 Series: XNA, Silverlight and no backwards compatibility
- How big were the Winter Olympics online?
- Internet Explorer 8 still not playing well with over 2,000 popular sites
- Google Chrome gains as IE and Firefox lose
- 27% of e-reader owners wish they had waited for the iPad
- Notebooks, iPad like tablets to be 70% of PCs by 2012
Tips of the Week:
- 6 Critical WordPress plugins you should have installed
- Save water damaged books, docs, photos by putting them in the freezer
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Host: Jeremy Bray & Wesley Faulkner
For more news, check out the Global Geek News Blog
Global Geek News Podcast #52
Jan 14th
Here are the shownotes for episode #52 for the Global Geek News Podcast.
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Stories:
- Judge: RealNetworks caused its own legal problems
- Politicians worldwide start asking questions about ACTA
- Prove piracy losses says digital economy bill
- BREIN shuts down 393 torrent sites, nobody notices
- Microsoft patents DRM’d torrents
- Site’s terms of service still enforceable even if users don’t read them
- Court unfriendly to the FCC’s internet slap at Comcast
- New scanners break child porn laws
- Judge: Subway system can’t ban violent video game ads
- Netflix coming to the Nintendo Wii
- DirecTV launching 3 dedicated 3D channels this year
- State of the vlogosphere
- Android demand up 250%, iPhone down
- Why Microsoft killed upgrade versions for Office 2010
Tips of the Week:
- Vacuum-seal your electronics for temporary protection
- Get free access to pay-walled content with a simple Google hack
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Host: Jeremy Bray
For more news, check out the Global Geek News Blog
Global Geek News Podcast #37
Sep 15th
Here are the shownotes for episode #37 for the Global Geek News Podcast.
Help support us with a $5/mo subscription!

Stories:
- Vermont teen sentenced to prison in sexting case
- Can a domain name be deformation?
- iPod Touch doesn’t have a camera because its a great gaming device
- Monopoly goes global with Google Maps
- Pentagon keeps watch on troop’s blogs
- DRM take II – Digital Personal Property
- All your tweets are belong to you
- 2010 could be the last year for IPv4 as we know it
- 802.11n is finally final
- Microsoft teaches Best Buy to trash Linux
Host: Jeremy Bray & Wesley Faulkner
EA is going to kill Command & Conquer with C&C 4
Aug 5th
Greetings Readers!
Normally I don’t discuss much gaming on here and when I do, I don’t make a post about a specific game, but today is a bit different. For the past week, I have felt the need to rant about the horrible death that EA is giving Command & Conquer.
Before I get into the multitude of ways that EA is killing C&C, I want to quickly address the idea of having a loyal fanbase. Like many of my friends, I have been playing C&C games since they came out around 13 years ago (give or take), and while I haven’t always agreed with every design decision, I have been loyal enough to buy the games and play them often for the great gameplay and stories. Unfortunately, EA has changed just about everything that has made C&C, C&C all of these years with the upcoming C&C 4. Gone is the gameplay that fans have been used to for over a decade to the point that many of the hardcore C&C fans that I know, and I know many of them from working in the C&C community for many years, have decided to boycott the game, myself included.
What makes this game so horrible that even fans that have been following the series for over a decade would boycott it? In short, everything. If you have played C&C at all for the past 13 years, you have a good idea of what the gameplay is like with base building, resource collecting, armies of varying units based on their strengths and weaknesses among other things like FMVs and music mainly from the awesome composer Frank Klepacki. Of that short list of things that are still going to be included in C&C 4 is just the FMVs. There will be no Frank Klepacki doing the music, no harvesting and no basebuilding. Essentially 90% of what made C&C itself, is now gone. Think those are the only changes? In the words of Billy Mays, “Wait! There is more!”
In what sounds like a move away from RTS, there is some kind of leveling system that will allow you to get new units and stuff through experience through both online and offline playing. While I will say this sounds kind of interesting, they say that there won’t be any real advantage to the units you earn, they can just compliment your strategy. To me, it sounds like a balance nightmare. The whole idea of a respawning mobile base seems to be quite dumb. How exactly are you supposed to win if the base keeps respawning at the edge of the screen? And the most annoying thing of all, an online connection is mandatory!
With gamers constantly complaining about DRM, EA has decided to scrap their traditional DRM in favor of an always online model to fight piracy. At first, I wanted to celebrate the lack of DRM until I realized that this solution is just as bad if not worse. Now, gamers will be unable to play the game if they don’t have an internet connection. Waiting for the cable guy to fix your internet connection? You won’t be playing C&C4 to pass the time. Of course if the servers ever go offline and eventually they will, you are screwed completely. They try to hide this horrible idea behind the idea that being online will allow you to get credit for the time you spend playing so that you can get upgrades to different units but in reality, it is just their way of making everybody get online so that they know if you have pirated the game. Personally, I would prefer having the DRM back over this horrible idea.
The truly sad thing about this is that we still don’t know all of the details, but as they surface in magazines, they keep getting worse and worse. The changes that they are making are a disgrace to C&C and a spitting on the grave of Westwood (The original creators of the series). I honestly think it is probably a good idea that they are saying this is the last game in the Tiberium storyline because they are screwing the game up so much in the name of attracting the casual gamer that nobody will want to purchase any future titles anyway.
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Amazon can dominate casual gaming if it follows Steam's lead
Feb 3rd
Greetings Readers!
For those that need catching up to speed, today, Amazon announced it is going to start doing digital downloads of causal pc games. With casual gaming growing faster than ever, this is a market they can easily compete in, but if they want to dominate it, there are several key things that they have to do.
Digital downloads for casual games and even core PC games such as Call of Duty and Unreal Tournament have been around for years. Until recently, little attention has ever been paid to casual gaming except when people are bored and get the itch to play some Pool on Yahoo. For years, if you thought about digital downloads for PC games, the main thing that would come to mind is Steam. Steam is the supreme digital download platform for many of the biggest PC games on the market and even has some smaller, more casual games, but has never been known for casual gaming. There has never been a Steam equivalent for casual gamers.
In the casual gaming market, there are a couple of major players, mainly Microsoft’s MSN Gaming Zone, Yahoo Games and EA’s Pogo.com. These sites have done very well for themselves and I often see thousands of people at any given time playing games such as Pool on Yahoo or Keno on Pogo. My mother even downloads many games from Zone. Despite the relative success these sites have attained over the years, each still lacks something that would allow them to dominate the space. This lack of market domination is something that Amazon believes it can change. By starting with 500 games and offering free demos, it seems to be well on its way to becoming a serious player in the casual gaming market if not the dominating player.
Like every market, there are some keys to success and the first one that Amazon must master is that of the customer experience. It is not enough just to have a convenient way to purchase games, but there are several key points that Amazon must perfect to dominate. Meeting if not undercutting the prices of competitors would be a great start. Getting rid of any DRM associated with the games would be another great step in the right direction. Users must be able to download a game as many times as they need. Finally, there needs to be an easy way to patch games.
All of the points I just listed are items that Steam has managed to accomplish which has put it above other digital gaming download alternatives such as EA’s download store and Gamestop’s digital downloads. Competitive pricing is key for digital downloads. Doing something similar to Steam and having the occasional sale of certain games for dirt cheap prices is also a good idea. Giving customers a cheaper price because they don’t have to get all of the physical stuff is really the point of digital downloads in my mind. DRM of course is a huge issue. With news about how Gears of War on the PC has been more or less killed because of DRM, it demonstrates how big of a headache it can be for users and the more casual the user you are targeting, the worse DRM is going to be if they run into problems. Of course patching also needs to be made easier as well, something that Steam has accomplish with amazing results. Having games update themselves without user action is the key. Gamers, casual gamers especially, don’t like to be bounced around to different websites to keep their games in top shape, a major issue in the pc gaming world. If this can be transparent to the point that the user doesn’t even know it is happening or needs done, you can put yourself above the competition.
The best way to accomplish these would be to create a download portal similar to Steam, but I have yet to see Amazon take any interest in the desktop software space. Having a software interface would be much more convienent for users than having to navigate the website in the way that Kindle users can purchase books on their device rather than having users go to a computer, go to the website and then purchase books. I believe this is one of the biggest factors in being able to dominate this space.
If Amazon can manage to do well, they have the desire to do the same with more mainstream games such as Call of Duty, Spore or even Grand Theft Auto. This of course is a market almost completely controlled by Steam. If they hope to become real competition for Steam, not only do they have to provide the same service as Steam, but they must be at least 50% better. I am a firm believer in the idea that if you want to compete with a major market player, your product must be at least 50-100% better than your biggest competition.
These are just some of the things that Amazon needs to do to compete in the digital gaming download space. Amazon has an excellent chance at becoming a major player in the casual gaming market, but if they hope to become the leader of it, they have to innovate in a marketplace that outside of new content has been stagnant in terms of innovation for years.
What do you think of Amazon’s new casual gaming download service? Will you use it? Do you think it can compete with other established services such as Yahoo Games that have been around for many years? How long do you predict it will take before they can become a serious competitor or dominant player in the casual gaming distribution market?
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-Jeremy “pcnerd37″ Bray
EA Has Major Problems That Must Be Fixed or Face Shutting Down
Dec 23rd
Greetings Readers!
I will admit that I haven’t been a fan of Electronic Arts for a long time. While I admit they make an occasional good game, most of their games are new versions of old games with small changes every year. This is just the start of my large list of issues with EA. It is time I address all of my concerns about EA in hopes that they might (although not likely) see this and turn things around.
Lets start with the biggest issue first. Games that EA makes annually (Madden, NBA Live, and pretty much every other sports game on the market) need to change radically. While games such as Madden have come a long way over the years and is still a fun game to play, it and other EA sports games are essentially the same game every year with a new roster, a visual improvement or two and maybe a new feature or two. Minor changes such as this do not make games in and of themselves. There are less changes in an EA sports game than an expansion for any other game I have ever played. If you are making less changes than is made in a simple game expansion, you should not be charging $60 every year for a new version of the game. Honestly, for the few changes that there are, anything above $30 is too much considering that is the price of most expansion packs for games. If you insist on making these small changes instead of going for a new experience in a new edition of a game, sell them as digital downloads on things like Xbox Live and the PlayStation Store. Doing this would not only save the consumer time and money, but it would cut out many of the production costs associated with a new game.
Next on my list of issues with EA is support, especially for older titles. As most gamers know, the support that EA provides for its titles is often pathetic. Sports games often have their online component shut down after only a couple years of being available and many pc based games never get the patches they desperately need. When it comes to long term support, Blizzard beats every other gaming company by far. To this day, Blizzard still releases patches to StarCraft which is 10 years old. Most EA gamers are lucky to get a years worth of support from an EA game. EA has numberous Command & Conquer games in need of a patch but don’t find it worth their time and effort to fix the problems with the games, even after they re-release them in a giant pack and are constantly packaging them in bundles. If you are going to continue to sell a game, you should continue to support the game, it is that simple. If EA patches a game any later than a year after a game is released, it is surprising. If EA wants to acquire loyal customers instead of drive more people to the ‘Boycott EA’ movement, this is something that it needs to start doing to gain a better reputation amongst the gaming industry.
Now, lets talk about DRM, the crowd favorite of all of the points I am addressing. If there is one thing gamers hate besides wasting money on a bad game, its having to deal with DRM on a likely bad game that they just wasted their money on. Earlier this year, EA released Spore, which quickly became the most pirated game of all time largely because of the heavy handed DRM placed on the game. The DRM issue sparked a huge backlash on various online sites such as Amazon which quickly had thousands of one star ratings in protest of the DRM. Unfortunately, EA did not learn their lesson from this. Instead, they just loosened the DRM restrictions on their next major game, Command & Conquer Red Alert 3. While some of the consessions were better than nothing, EA clearly still does not understand th headache that DRM causes legitimate customers. As Spore proved, DRM does little to prevent piracy and ends up hurting people who are willing to purchase the game. Assuming that everybody is out to steal your game just because a few people steal your game is a bad idea. I will admit that their move to Steam and not having DRM with it is a step in the right direction, but I think that has little to do with actually getting rid of DRM, which is what I will talk about next.
Until last week, it has seemed that EA has never really understood the digital download experience. Since many game purchases happen in store, EA never put a big emphasis on their own digital download software other than to bundle it with store bought games. Actually, it was probably a good thing that they never really pushed the product because never once, on any computer, could I ever get it to work. As of last week, EA will now be releasing their games on Steam. This is a move that I have dreamed they would do for a very long time. Digital downloads are great, especially if you are like me and have been burned by scratched disks in the past. I think if they put more emphasis on selling their products on Steam, it would greatly benefit them financially, especially since digital downloads cut out much of the production costs of selling a game at retail.
One of the biggest issues I have seen cause problems with EA lately is internal politics. The particular case I am refering to with this is the now canceled game, Tiberium (the new Command & Conquer FPS). Shortly after the game was canceled, team members started talking about issues with the team and why it was ultimately cancled (This is the announcement and the team members opinions are stated in the post comments). If you read the stories, it is clear that EA has problems with staffing and internal politics. When you have issues like this that kill much anticipated games and then have the team members air their grievences in the comments of news posts, you have a major issue that needs to be dealt with immediately. If you are going to make a quality product and do so in a timely manner, these issues cannot exist.
Before I talk about my final point, I wan’t to address the lack of creativity and willingness to try new things. EA has a bigger problem with this than most in that once they have a franchise that is known to make a lot of money, such as Madden, they stick to making new versions of the same thing instead of getting creative and making new franchises. While I will admit that not every game or franchise is going to be as popular as a Halo or Half Life, you never know what might be the next big thing if you aren’t willing to at least give an idea a try. I also find it kind of pathetic that some of the most unique gaming ideas are coming from one or two people that make homebrew games as a hobby. Eventually, gaming franchises will typically become old and boring until they turn into just plain bad games, the Sonic franchise is probably the best illustration of this. If you aren’t on the look out for the next big thing, instead of growing, you will die a slow death when the franchises you have depended upon for years become stale and don’t give consumers a reason to buy them.
While I may have a couple of other issues with EA, I have one last one that I really want to focus on, and that is EA’s closing of gaming studios that it acquires. EA has a history of purchasing game studio after game studio, only to shut the studios down not long after they are acquired. While I will admit that if a gaming studio isn’t profitable, it should be restructured or shut down, shutting studios down for virtually no reason other than to move teams to another location is just stupid. The best case for this that quickly comes to mind is that of Westwood Studios, creators of the Command & Conquer series, Dune and many other games. With projects in the works, EA decided to just shut down the wonderful studio for no apparent reason. While many of the Westwood employees were moved to EALA, and a few continue to make good Command & Conquer games, this move alienated thousands of fans, crippled the Command & Conquer gaming community (it still hasn’t recovered despite the new game releases) and basically allowed the Boycott EA movement to gain momentum. I also have this issue with Microsoft over the closing of Ensemble Studios, but I will save that for another blog post. While consolidation might be a good thing, it is not a good thing when it ends up hurting gamers and results in a reduction in game quality. This really boils down to a single point, if you want people to be loyal to a franchise, don’t kill the game studio that creates them , otherwise you are breaking that bond that consumers have with the game.
Those are just some of my issues with EA and how I think it can turn itself around into a major gaming company that few can compete with. If EA takes some of these ideas to heart, they can turn around their company and change public opinion about them in as little as a year or two.
-Jeremy “pcnerd37″ Bray
