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10Jun/091

E3, the best Electronics Entertainment Expo in years, mostly

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Greetings Readers!

As promised, I am here to share my thoughts on this year's E3.  I'm not going to address every game that was talked about, but more of my thoughts from the main press events, so here we go.

Lets start off with Microsoft.  This event was mind blowing!  I found myself sitting in my chair several hours after the event still saying "holy crap!"  The past couple of years have been a rather big disappointment from all of the major companies but this even alone makes up for all of it.  Before I address Project Natal, which was the main "holy crap!" moment from the event, lets talk games and Xbox functionality.  There were a ton of great titles that were announced at this years Microsoft press event, including Forza Motorsport 3, Halo Reach, Left 4 Dead 2, Crackdown 2, Metal Gear Solid Rising and even a Beatles version of Rock Band.  These were great announcements as many of the major titles including Halo Reach, Left 4 Dead 2 and Metal Gear Solid Rising were completely unexpected.  In terms of games, it looks to be a very bright year for the Xbox 360.  They also announced some great new additions to Xbox Live including Last.fm, Facebook and even Twitter integration.  This will do wonders for making the 360 become apart of your social network life.  They also announced better quality video streaming which is awesome too.  Finally, the biggest announcement was Project Natal.  This is Microsoft's one-up on the Wii motion controller.  When this is released, you will be able to interact with your 360 and games with no controller at all, just by moving your body.  If that wasn't cool enough, it can react to voice commands.  I cant say enough about this, so head here to check out the demo of it.

Nintendo was the second person to present at this years E3 and it made for a great opportunity to take a nap.  After the stellar event from Microsoft, Nintendo could have put just about anybody to sleep.  The major problem with Nintendo's press event was that it was largely old news and not the announcements that people were hoping for.  They spent a fair bit of time talking about the Wii Motion Plus which they announced and showed at length last year but doesn't come out until this week.  Nothing spectacular was shown with this, just another demo of Wii Sports Resort which was also announced last year.  The Wii Fit was also talked about at length and they announced a new expansion for the Wii Fit with some new exercises and stuff for those that still use the Wii Fit, all 2 of you.  Other than those disappointments, this year was the year of Mario.  A number of new Mario titles were announced including a new Super Mario Bros which allows up to 4 people to play at once and Mario Galaxy 2.  Other than Mario which didn't seem to overly excite many people, the only other major announcement was a new Metroid game.  While it looks interesting, I am not a Metroid fan so I can't say it had my jumping up and down and it didn't seem to get that big of reaction from the crowd.  There was no news about a Zelda game or anything that people were expecting other than after the event, one of the Nintendo people said one was in the works.  Generally, it was a complete snooze although a 4 player Mario does look interesting.

Finally, the last to present was Sony.  Unlike Nintendo, this one was pretty exciting too although just slightly below the Microsoft event.  They demo'd a bunch of major new games that nearly all look amazing including Assassins Creed 2, Metal Gear Solid Peace Walker and even my personal favorite, God of War 3.  There were a ton of great looking games announced but they took a back seat to the two major announcements, the PSP Go which I have already blogged about here and here, as well as their own version of motion control that looks like the Wiimote's uglier, more powerful cousin.  While it kicks the butt of the Wii motion control, its not quite as impressive as Project Natal.  Overall, they put on a great event.

Between Microsoft and Sony, this was an amazing year at E3 which Nintendo gave everybody a great nap opportunity.  This certainly looks to be an exciting time for gamers over the next year and I can't wait to play the many games that are coming out.  What did you think of everything that happened at E3 this year?

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-Jeremy “pcnerd37″ Bray

 
8Jun/090

The pain of the PSP Go, the necessity of new accessories

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Greetings Readers!

Over  the years, I have managed to collect more gaming platforms than I can keep track of.  With only a couple of exceptions, I have owned or still own every major gaming platform to be released.  Some of them, I have multiple of, especially Gameboys which I seem to collect for some strange reason.  With the thousands of dollars that I have spent over the years on new consoles and handhelds, there is one thing I always dread the most, having to buy new accessories.  In this case, I want to talk specifically about the PSP and the PSP Go.  This applies to pretty much every system with a few exceptions but I am going to focus on these two for now.

Like every year, I pay extremely close attention to the E3 coverage.  I have even been known to take most of a week off of work just so I can sit and watch the wall to wall coverage that all of the major gaming sites have of the annual event.  While I didn't take any time off of work this year, I still watched nearly all of my usual coverage thanks to being alone at work.  I will write another post or two about my complete thoughts from the event but right now I want to focus on the PSP Go.  Much has been discussed about the PSP Go going completely digital with its content, something I will discuss further in another blog post and on the next podcast, but it seems that the main thing people are talking about is the price.  People seem to be complaining that $250 is too much, but clearly they need a little history lesson, so here it is.

The PSP launched on March 24, 2005.  When it launched, it was priced at $250, the same is what the PSP Go is going to sell for.  Despite this price point that people now claim is too high, that morning it still had people lined up at early openings of stores.  I know this because I stood in line and was the second person in town to get my hands on one.  Not long after, I purchased a second one slightly used although not noticeable for a number of reasons, but price was never a huge factor for me.  If it was over $300, I would have complained, but for what you got at the time, it was a decent price point and it still is.  The reason it is still a great price is because of all of the new features and the power of the device compared to the Nintendo DS or DSi.  From a technical aspect, the PSP can run circles around the DS.  Between being able to play better looking games to being able to play movies, music and even stream audio over the web, it not only justifies the price difference but it laughs at the DS while doing so.  The PSP Go vs the DSi is no different.  I will admit the DSi has some nice new features including the cameras, but it still can't compete in terms of value with what you get in the PSP Go.  The PSP Go is not only as capable as its predecessor but it now it has 16GB of internal storage and bluetooth in a device a fraction of the size and weight of the original PSP.  While the DSi added some nice features like the cameras, the technical specs weren't boosted to allow it to compete with the PSP.  For some reason, Nintendo doesn't seem to mind inferior hardware as proven with the Wii and GameCube and if you really want to go back, we can put many of the Gameboy systems in that category as well considering the Sega GameGear was superior in nearly every aspect but size and battery life.  Anyway, it should be clear that I think it is worth every penny of the $250, especially when you compare it to the handhelds that Nintendo offers.

The most annoying thing about it for me is the fact that you are going to need all new accessories for your PSP Go since the ones from your PSP won't work with it.  While I certainly understand the need of new cases since the Go is considerably smaller, I don't understand while the miniUSB that was used in the original was taken out of the Go in favor of some kind of multi-use port.  The new port will still plug into your computers USB port, from the pictures I have seen, it looks identical to the plug in the Zune.  I don't see any reason to change it other than to make people buy all new accessories which really pisses me off.  I am a loyal enough customer to purchase a bunch of accessories over the years in the first place, I should not be punished by having to buy all of them again just because you want more money so you change the hardware to force me to buy something new.  Accessories aren't that cheap and if you already have people complaining about the price, just how mad do you think they will be when you make them purchase all of their accessories all over again?  If you want to catch up to the DS which has outsold the PSP 2:1, this is not the way to do it.

All manufactures need to heed this message.  Just because you can doesn't mean you should.  If it is not a necessary change, don't make it for the sake of making money.  Either use it to add value make no change so that the barrier of entry for a new device is as small as possible to increase the adoption of your device.  Anyway, enough of my rant.  Tomorrow, I will talk about the PSP Go's digital download move followed by my thoughts on E3 with a few other posts splattered in between.

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-Jeremy "pcnerd37" Bray

 
4Jun/092

Did Conan O’Brien Steal his Tonight Show backdrop from…Mario?!

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Greetings Readers!

With the exception of last night, I have watched the new Tonight Show with Conan O'Brien just to give him a chance as I never really watched him before as I am a Criag Furgeson fan who airs his show at the same time as Conan.  I noticed there was something oddly familiar with Conan's new backdrop but I couldn't quite put my finger on it.  It seems that the guys over at Serious Lunch were able to figure out why it seemed so familiar.  While it could be a coincidence, it appears the backdrop was ripped from Mario!  Check out the images below to see for yourself and tell me what you think in the comments.

 

Did Conan use Mario for his background?

Did Conan use Mario for his background?

I guess video games can show up anywhere!

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-Jeremy "pcnerd37" Bray

 
1Oct/080

Nintendo Unveils DSi, Plays Catch-up While Shooting Itself in the Foot

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Greetings readers!

As I was getting ready for bed a few minutes ago (yes, I am very tired), I did one last check of my Google Reader to find that the rumors of a new Nintendo DS unit were true.  It wasn't until I read the whole article that I realized just how horrible this really is.  While it is clear that Nintendo is clearly trying to play catch-up to the Sony PSP in terms of capabilities, it apparently decided to find the biggest gun it could to blow its own foot off.

Lets address the playing catch-up with the PSP before we talk about how they are clearly shooting themselves in the foot with this new version.

There seems to be three major areas where the DSi is trying to play catch-up to the PSP.  They are increasing the screensize slightly to compete with the larger PSP screen, they have added an SD card slot, and they are finally getting a real wi-fi experience.  To be honest, as long as the DS or in this case the DSi remains a gaming platform, a slightly larger screen really makes little difference as its not a multimedia platform that is trying to play videos among other things.  While an SD card slot is a big leap for the DS series, the PSP has had the expandable memory capabilities since the day it launched.  This opens up a whole new world of possibilities, especially when it comes to hacking and homebrew, but from the sounds of it, it likely wont be used for much other than photos and content purchased over wi-fi.  Speaking of wi-fi, the DSi is finally going to have a browser, something that the PSP had shortly after launch with the 2.0 firmware (actually there were browser capabilities from the launch if you consider the one that you could use from the Wipeout Pure game).  While I have no details at this time, I asssume it will likely be the Opera Mini browser considering Opera is the browser of choice for the Wii.  Being able to get stuff from an online store is also something that Sony has had for a long time with the ability to put all kinds of content on the PSP such as demos.

That said, it is only fair to point out some of the new features that it will have that the PSP does not.  Actually, there is only one distinguishing feature, two cameras built into the system.  There is a three megapixel camera on the outside and a smaller one on the inner hinge of the system.  I can't say this excites me any as I would choose a normal digital camera over something tacked on to a system like this any day, although I will reserve judgement on its performance until I get a chance to try it.  Apparently you can sync your photos with the Wii photo channel which is cool even though I have always found that channel completely useless.

Now its time to talk about where Nintendo went horribly wrong.  First, and this isn't a big deal, but the new DSi will be 12% thinner than the DS Lite.  Never once have I thought to myself, I wish this was thinner.  I do understand how people want their portable electronics to be smaller, but not at the expense of functionality, which is the first bullet through Nintendo's foot.  In order for the device to be a hardly noticeable 12% thinner, the GBA slot has been removed from the system.  Killing the ability to play thousands of titles going back 20 years is probably the dumbest move I have ever seen Nintendo make (Yes, worse than the VirtualBoy).  Just because I have a dozen or so Gameboys laying around, doesn't mean I want to have to scrounge through boxes for them to be able to play some classic Tetris if the mood should strike.  Just because the content is old and doesn't max out the DS capabilities, doesn't mean that you should kill the backward compatibility that made the system great.

Like I said, I have close to a dozen or so Gameboys and other Nintendo portable devices laying around, so I am used to having a change in form factor every couple of years.  From the Gameboy, to the Gameboy Pocket, to the GameBoy Color and so on, Nintendo is known for bringing some refreshes to its mobile lineup every couple of years.  The difference between how the Gameboy line evolved and how the DS line has now evolved is where the real problem lies.  With the Gameboy line, the size and shape of the system would change, the screen would change to add colors or a backlight or whatever, but the way you interacted with the system never changed.  You always had the same buttons no matter what version of the Gameboy you were on.  The DSi on the other hand, breaks this wonderful model.  By adding a second touchscreen, Nintendo has fundamentally altered how you interact with the system and as such, splintered the market.  You now have hundreds of titles that can't take advantage of the new touchscreen and titles going forward will either not be backward compatible or will have a very stripped down experience when going from two touchscreens to one.  This is yet another move from Nintendo that baffles me with stupidity.  In all fairness, Nintendo said the DSi was a compliment to the DS line rather than a replacement to the DS Lite although I don't know if that will be the case for long and will only cause consumer confusion.

While I applaud Nintendo for trying to catch up to the PSP in functionality, albeit 4 years late, the boneheaded decisions made for this new model make wonder if its not time for Nintendo to do some major house cleaning and get some people with common sense in the company.

If you want a little more information about the new handheld, you can find it at Engadget.

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-Jeremy "pcnerd37" Bray